

As a former wargamer, the idea of seeing these figurines that I spent many hours carefully (read: poorly) painting and assembling as living, breathing characters is an exciting one.

The game aims to take the well-established and - frankly - bottomless lore of the Warhammer tabletop game and mesh it into an experience that brings the figurines to life.

A game that has been long in the making (and still is, with extra expansions planned), Total War: Warhammer feels in many ways like a lovingly-written apology letter to the studio’s fans, even more so than an homage to the Warhammer universe. Such spectacles are a common occurrence when playing Creative Assembly’s newest title in their sweeping strategy series Total War. Just as the soldiers of the Empire brace themselves for impact a sea of rotting hands shoot through the ground beneath their feet, as a necromancer summons a swarm of zombies from the grave to attack them from behind. At last the gates burst open and a towering Varghulf - a 12 foot chunk of angry vampire muscle and sinew, surges through the gap. Above them hordes of bats dodge deadly missile fire from the walls, which are themselves swarming with combat. I’m watching a line of human spearmen, dressed in finery and splendid livery, hoist their halberds in readiness at what is about to burst through the gates of their city. Reviews // 24th May 2016 - 5 years ago // By Alex Hamilton Total War: Warhammer Review
